From time to time, it’s advantageous to take off my TDD hat a fling a small bit of code. I’ve found this is the quickest way to gain a bit of confidence in working with libraries that I haven’t touched before. This allows me to be sure that I know how to interface with the functionality that I need. After a quick proof-of-concept, I’ll know what parameters and classes are needed to get what I want.
My own personal problem with this has been developing the discipline to remove the code from the system once I’ve figured out what I’m after. Why do I think I need to discipline myself to do this? Simply put, my worst code is always the code that wasn’t written “test-first.” The spikes that I pull over into production code often cause problems when trying to get them under test coverage.
Conversely, I’ve found that following Test Driven Development yields code that is easier to test and frankly, better designed. TDD prevents a great deal of speculative development and over design. Therefore, it’s much better to step back from the initial spike and start over by writing tests.
I have found it much easier to prevent the spikes from getting attached to the project by putting them in a completely separate class. Name it “class ThrowAway” to help yourself remember.
Bottom line: Throw-away code must be thrown away.
Monday, August 13, 2007
Throw Away Code Must Be Thrown Away
Posted by Eric Anderson at 11:36 PM
Labels: Test Driven Design (TDD), testing
Subscribe to:
Post Comments (Atom)
1 comment:
This is great info to know.
Post a Comment